Filtering profile
RustAnti-DDoS protection
FILTERCORE DDoS Protection filters Rust servers across the three ports they use — game on 28015, RCON on 28016, queries on 28017 — and drops what does not behave like a player before it reaches your machine.
Attack packets stop at the filter gate; player packets go through and reach the server.
Demo
Sec. 01 · The plans
3 plans. One filter.
Protection is the same on every plan: you only choose the size of the machine running your server.
- Prices excl. VAT
- Protection included
- Delivered in 30 s
- No commitment
Sec. 02 · The panel
Features
What you drive yourself from the client area, without opening a ticket.
01
Live console
Type your commands and follow your server logs in real time.
02
Scheduled wipes
Set your map and blueprint wipes, the server takes care of them.
03
Backups
One-click backup, plus scheduled automatic ones.
04
Reinstall
Start from a clean server or a ready-to-play pack, without opening a ticket.
05
Live traffic
What comes in, what gets blocked, what reaches your server. Continuously.
06
Tunable protection
Two filtering levels, and custom rules if your server needs them.
Rust and DDoS attacks. Short answers.
Are RCON and the query port protected too?
Yes. A Rust server listens on three ports and an attack takes whichever is open, so protecting only the game port leaves the door ajar.
What about wipe day, when everyone connects at once?
A wipe is a crowd, not an attack, and the profile is built to tell them apart. It reads how each connection behaves rather than how many arrive at once.
Does it work on modded servers?
Yes. Oxide and Carbon change what happens inside your server, not the protocol your players speak to reach it.
Will it add ping during a raid?
Filtering runs at the edge of our network. Your machine never spends its CPU sorting the attack, which is what usually costs ping.
The next attack won't take your server down.
Pick your plan, we switch on your game's profile.